It takes a game built from the ground up to respect a player's intelligence and adaptability, and those games are rare and not very popular compared to the casual hits. Pretty sure you'll be able to get through the game without using the soul cannon without breaking a sweat. So when a developer says something is challenging, I usually roll my eyes. The jumps, enemy types, movements, etc in a platformer are static, meaning they're simply easy or they're hard-♥♥♥♥ like less extra lives or taking more damage just punishes mistakes, especially if you already have the game on lock down. There's a rambly reason for this, but basically it boils down to not really being able to scale true difficulty. Most "difficult" settings are more tedious than hard, like Outer World's complete joke of a Supernova difficulty. Even worse, most of them develop around something like easy or normal then yawn, scratch themselves, and throw some lazy stat or damage sliders and call it a day. The one thing I know about developers is that very few of them know ♥♥♥♥♥♥♥♥♥ about difficulty. Originally posted by Superscooter:yes but i believe it will be extremely difficult
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